Godot 2D Pixel Platformer Devlog 3 - 2D Camera

Drawing pixel art to make it look good is hard because I didn't realize I wanted the player to not see what's beyond the camera limits.

Thankfully, Godot's Camera2D has a built-in feature to set the limits of where the camera should stop. The yellow border represents the limits of the camera view.

Yellow border represent the limits of the camera view

If I were to save time, I would create a tool with something like placing markers in the scene and you can select which marker represents which camera limit(Left, Right, Top, Bottom) instead of having to guess the limits.